Saved my ass a few times dealing with the rot lake in the Haligtree. Traversal of areas that slow your movement and don't allow for Torrent, the same broken agility is a godsend in GTFOing out of a bad situation where you're movement is otherwise slowed. I get how this skill is busted and how it breaks PvP, I havent done any PvP yet and mostly play PvE and I use it for two things aside from Malenia (mostly because I despise that terrible fight and don't give a **** about using broken stuff there) and Mohg on my first playthrough. It’s been months… to have no fixes at ALL to legitimate PvP issues - ESPECIALLY after the PvP-less Sekiro (a fantastic game) - is extremely disheartening and honestly makes me nervous about the future direction of FromSoft’s priorities moving forward. But if you don’t understand why people are so upset about From’s lack of accountability regarding the seemingly endless list of broken mechanics that have RUINED the PvP experience for a great number of Souls veterans that have supported the online community for literally a decade, it’s because you haven’t tried it yet (and, if you want my advice, do NOT start with this as your first PvP experience - I would strongly recommend DS3 or DS2 ). The “it’s primarily a single-player game, stop whining” people simply haven’t hit that wall of boredom yet that forces them into just trying PvP “for the hell of it.” Maybe they never will. They’re unmotivated to fix the very obvious problems with PvP because… well, they sold 13 million copies, who cares? It seems like even THEY have failed to understand that it is primarily PvP players who give their games an unrelenting lifespan and that it is primarily PvP players that check phantom ranges, tier out the weapon movesets, build parry-frame spreadsheets, etc. What disappoints us is that it seems - to me - that From has taken their 13 million balls and gone home. This is why we are so upset with From’s casual attitude toward Elden Ring’s PvP - PvP is what gives these games their longevity and is a HUGE part of why the community is so intense. Once you’ve exhausted the 300 hours of content - all of which is absolutely stunning - you’ll slide into PvP’s DMs out of sheer boredom and realize there is an entire other world and community within the Souls games. My fellow Americans… many of you don’t seem to understand that, in previous titles, PvP actually BECOMES the game.
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