![]() fixed spelling error on Russian rifle squad.fixed spelling error in tab of AP Combat.this was also done in the Extension and is one of the few changes in the Extension file itself.they are now sorted alphabetically, with Leaders also sorted by their bonus first (this also applies for the Extension armies).Reordered the counters in all the tabs in the "Armies" window.changed the default "MOV" picture to a more appropriate graphic.set the LOS thread to snap to center dots on both ends.added CP markers into their own "Casualty points" list under "Markers".unfortunately it does not list the location/hex from which the unit/weapon was deleted (because the delete happens first and afterwards the counter has no "location/hex" state anymore).Added "XYZ removed from board." notification after a unit/weapon is deleted.Adjusted the existing charts to the latest ruleset.Added the Terrain Chart to the "Charts" section.resets the status of all units on the map ("Fired", "Moved" etc.), retaining any Valor and/or Pinned/Immobilized status.Added CTRL_Numpad+ and CTRL_Numpad- as zoom shortcuts.plus the "VA" and "LOR" text is shown for each "1" rolled in a die roll, so that when you roll 1+1, you are reminded of a "Valor" roll requirement for Infantry.die roll results now show the total result and the format changed.now CTRL-X, so that it does not collide with the "Reduce" shortcut for squads.changed the "Remove" shortcut for Status markers.(Move, Fire.), now they show as Labels to remove unnecessary stack cluttering.altered the way the in-game statuses are displayed on counters.changed the previously too big "Splash.gif" image.corrected the definition of the Smoke markers.reduction, movement, fire, assault move etc.) textually logs what the counters do (i.e. ![]() includes counter names, map sheet ID and Hex number. ![]() the Savegames are a planned feature already being worked on, made as a separate Module Extension due to amount of work required.has the list and abbreviated details of all available official and fan-created scenarios, which should work coupled with the prepared Savegames.Then use the arrows to move forard the turns alternating between the nationalities. Simply right-click on it to set it up (the third option with two more clicks to the right), deselect unused nationalities and set the starting nationality. It requires setup prior usage, as all nationalities are selected as present in the game by default. you can use it to advance turns between the players.to be able to identify groups by numbers on the map (again, Scenario H2 has 3 German groups appearing on consecutive Turns in randomized order during the scenario).you are able to "adjust" the terrain if needed (as in Scenario H2, where the canal extends two more hexes, going off-map).thus the current count is Map 1-50 + B1 + B2 + Crossroads + P1 Ocean + Putot-en-Bessin).as per the latest rules (Standard Game Rules form July 2013).integrated the contents of the extension inside the main module.reworked markers / counters pool display. ![]() More information and community reviews on Board Game Geek Change Log Version 2.0 By design, Sunset has nice long sightlines making rifles a great option for either side, perfect for fans of the Breeze map before the overhaul.WWII tactical squad combat by Barry Doyle (by permission) However, the big element of Sunset is its emphasis on controlling mid. Sunset is a three lane, two site map with the usual adornments of boxes, barrels, and other VALORANT staples to give both attackers and defenders various angles to cover. After a lot of back and forth, we think we found that sweet spot that captures both the tone and clarity we want.” But how does it play? IGN got to fly around Sunset in spectator mode for a bit ahead of its official release. We wanted to hit the mood of an LA sunset with a pink skyline and long shadows, but those aren’t great for gameplay. When asked about any unexpected challenges in designing the map Joe Lansford, the Lead Map Designer, explained “Getting the lighting right took a lot of fine tuning and collaboration between art and design. The gorgeous neon sunset glow apparently wasn’t as simple as changing the color palette of the skybox.
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